Spud,
I'm playing with the Wildcard example you gave in your Voice Recognition Syntax Guide post, and I can't seem to get the WAV file to play - the rest of the event is working fine.
There seem to be a couple of issues - I am using plugin V30.
1> My Kinect is a remote instance, and when I do the VR, the wav file is stored in the WAVE subdirectory on the remote PC - however, the plugin seems to be looking for the file on the HS3 box.
2> I copied over the WAV file to the HS3 box, and using the example to 'Speak the contents of a file' doesn't seem to be what you want to do, as it interprets the WAV file as a text file, and tries to speak the binary. If I change it to play a wave file, it works. I know it's playing the file from the server, as I asked my GF to try, and it played my name (the file from the HS3 box), rather than hers (which is the file on the remote instance).
Is there something I am doing wrong?
G
I'm playing with the Wildcard example you gave in your Voice Recognition Syntax Guide post, and I can't seem to get the WAV file to play - the rest of the event is working fine.
There seem to be a couple of issues - I am using plugin V30.
1> My Kinect is a remote instance, and when I do the VR, the wav file is stored in the WAVE subdirectory on the remote PC - however, the plugin seems to be looking for the file on the HS3 box.
2> I copied over the WAV file to the HS3 box, and using the example to 'Speak the contents of a file' doesn't seem to be what you want to do, as it interprets the WAV file as a text file, and tries to speak the binary. If I change it to play a wave file, it works. I know it's playing the file from the server, as I asked my GF to try, and it played my name (the file from the HS3 box), rather than hers (which is the file on the remote instance).
Is there something I am doing wrong?
G
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