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Play confirm.wav on device voice command

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    Play confirm.wav on device voice command

    It would be cool if we could specify a wav file to play when a voice command is detected on device voice control.

    #2
    yep that's a good idea, I added it to my TODO list

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      #3
      Sorry to necrobump, but I was actually trying to see if I could set this up on the plugin last night. Has this been added at this point in time?

      Thanks!

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        #4
        No it hasn't been implemented yet.
        Note that for voice commands that use the "A phrase is recognized" trigger, you can just play the wav file as an action in the same event.

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          #5
          Ah ok. I wanted to use it mainly to confirm that device commands are recognized (the ones that you can set up on the device itself). Not a big deal it still works like a charm, was just curious

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            #6
            +1

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              #7
              +1

              - - -
              Cat pee'd in the kids XBox360 and I re-purposed their old Kinect... very nice integration with HS3 and devices. I like it much more than the existing VR and it looks like I'm going to have to snap up some old 360 Kinects'

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                #8
                this feature has been implemented in version 3.0.0.36 available here

                go to the config page, set the name of the speaker client you want to associate to the Kinect instance then select a wav file to play.

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                  #9
                  Spud, Works perfect for me!!! Thanks for implementing.

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                    #10
                    Spud, Thank you for implementing this.
                    I cannot get this to work. All of my kinects are remote instances, I have tried copying the wave file to the Kinect directory on each and setting the wave file name and path so that it exists on the server and the kinect machines just in case it references the wave file per client. The speaker client name I have set as <name>efault is that correct?

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                      #11
                      Originally posted by eliashall View Post
                      Spud, Thank you for implementing this.
                      I cannot get this to work. All of my kinects are remote instances, I have tried copying the wave file to the Kinect directory on each and setting the wave file name and path so that it exists on the server and the kinect machines just in case it references the wave file per client. The speaker client name I have set as <name>efault is that correct?
                      this is a bug, it's fixed in version 3.0.0.37 available here

                      the wave file needs to be on the HS3 machine
                      the speaker client name syntax is the same you see when you select a speaker in a Speak Action
                      Code:
                      <machine_name>:DEFAULT
                      you can even let the speaker client name blank, in this case the wav should play to all available speakers

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