Hi, I am playing with animations ...
The lamp is a cheepo EGLO crosslink-Z, and it works perfectly with deconz and the plugin 4.0.3.8 in general.
I have setup two animations with infinite loop for this same lamp, and created the device for each one.
I want to trigger these devices in two successive events.
The first animation is triggered at first, than the second one after a delay.
When doing that, or just playing with the device's buttons in GUY, the two animations are played together.
I figured that the first one has to be stopped before (or after) triggering the second animation, otherwise they will play together.
Another turnaraound is to turn the light down first before triggering the second animation.
As this is getting complicated, I wonder if there is any interest in playing two animations at the same time, or if a "stop any animation and play this one" action could be added.
Amazing plugin anyway ... thanks
The lamp is a cheepo EGLO crosslink-Z, and it works perfectly with deconz and the plugin 4.0.3.8 in general.
I have setup two animations with infinite loop for this same lamp, and created the device for each one.
I want to trigger these devices in two successive events.
The first animation is triggered at first, than the second one after a delay.
When doing that, or just playing with the device's buttons in GUY, the two animations are played together.
I figured that the first one has to be stopped before (or after) triggering the second animation, otherwise they will play together.
Another turnaraound is to turn the light down first before triggering the second animation.
As this is getting complicated, I wonder if there is any interest in playing two animations at the same time, or if a "stop any animation and play this one" action could be added.
Amazing plugin anyway ... thanks
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