Just curious: I have a two line event condition:
If a device changes and becomes...
And if, a device has a value ...
Then...
Problem: Oftentimes when I am building an event with a condition of "device has a value equal to" (e.g., beacon is in range), that condition cannot be saved. Then, when I change it to "device has a value not equal to" (e.g., beacon is out of range), I can save it in the event? Is there a logical reason for this? Thanks, Elliott
If a device changes and becomes...
And if, a device has a value ...
Then...
Problem: Oftentimes when I am building an event with a condition of "device has a value equal to" (e.g., beacon is in range), that condition cannot be saved. Then, when I change it to "device has a value not equal to" (e.g., beacon is out of range), I can save it in the event? Is there a logical reason for this? Thanks, Elliott
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