What is it that you didn't like or would have liked to have had in this PI?
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What would you desire to be added or be different in this PI going to HS4?
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Originally posted by dcorsus View PostWhat is it that you didn't like or would have liked to have had in this PI?
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Originally posted by The Profit View Post
I’m still not able to figure out a way to determine if a specific player is already playing...not sure if that’s something that would be easier to program in HS4 or not? Strange because the device shows its status so it would seem that HS could use that device status in events.
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Originally posted by mikee123 View PostSet a speaker volume with a event action, reset it to previous level also with a event action
So for example have a text to speech for a specific speaker volume 80, after the announcement back to previous level (it might do that anyway I'm not sure)
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Originally posted by dcorsus View Post
You have sonos conditions like "isPlaying" to add to the conditions of any event. Is this not what you want?
If there is a device that shows the speakers status though, shouldn’t that work as well?
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EnvisaLink DSC, PHLocation, Pushover, SONOS, Blue Iris, UltraRachio3,
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Originally posted by The Profit View Post
That’s what you and I were working with in the past and I could never get it to work. I ended up changing the event so that it wouldn’t keep triggering.
If there is a device that shows the speakers status though, shouldn’t that work as well?
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Originally posted by dcorsus View Post
Sorry don't recall, but isPlaying is a CONDITION not a TRIGGER. For trigger you would use a "Device Status Change" and pick device "Status" to go from x to y. That didn't do it?
Event not able to determine if Sonos is Playing
https://r.tapatalk.com/shareLink/top...ink_source=app
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weatherXML, Jon00 Alexa Helper, Network Monitor, MyQ, Z-Wave
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Originally posted by The Profit View Post
Sorry, used the word triggered but the use for the Sonos speaker was a condition. We can continue this on the original thread if you like? I’ve posted a link to it below.
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Originally posted by dcorsus View Post
Good suggestion, recall the issue now after re-reading it, but still no idea why it didn't work. I;d say not a feature perhaps an issue somewhere ...
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Originally posted by baudfather View PostWould love to see grouping somehow work in HStouch. Might be far fetched, but not knowing what HS4 is bringing to the table, definitely top of my wish list.
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Originally posted by dcorsus View Post
If you follow the "proposed" way to do announcements, it will just do that. Click Tools->Help->Sonos if not clear on how to set up announcements. Not so?
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Originally posted by mikee123 View Post
Yes thats what I am doing at the moment, I have an Announe link group with a set volume. But, that means for every volume level I would need another link group ? Thats quite cumbersome... I wanted to be able in a event route a TTS to my Announce link group and be able to set the volume in that specific event... much easier if that was possible. Or have I missed something ? I just looked at the help file but it does not look as if I could do that at the moment. As far as I understand at the moment I could only create different Announce link groups where everything is the same but the volume level to get around that limitattion. Which, if you have lots of different groups would end up very messy
I know there are users who created very elaborate scripts to make dynamic linkgroups on the fly, but I can't think of an easy way to make this available to less (script) skilled users. I've been toying with the idea of adding a bunch of new tags that you can embed in the event, but can't convince myself, apart from solving some corner cases for few users, that this would be of any help to the larger community. In fact, adding another linkgroup is very easy, it all feels we just move the effort around, meaning, if you are creating 100's of events because you want different grouping, different volume settings etc. etc. why is having a few more linkgroups the big impediment UNLESS there is a way you can almost script your events and use variables retrieved from somewhere to control participating players, volume setting etc. but now you are back to skilled scripting requirements.
If there are some great ideas/suggestions out there, I'm all ears.
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Originally posted by dcorsus View Post
Interesting .... So if I do understand correct, you would have some announcements play louder than others, do I get that correct? Could you give some examples of what you have in mind. Second question, linkgroups tend to be built with different players, are you suggesting that all players in that group have a common volume setting then?
It was just something I have been missing for a while, and I just did not have the time and patience to create lots of groups with different volumes
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