I have events that look for alarm triggers and do things based on the reason for the trigger (e.g., police, fire, auxiliary and water). The events are pretty simple. They test if either condition ("alarm [Alarm: Police]" and "alarm [Alarm: Police Panic]") is tripped, then take appropriate action. I have four scripts: fire and fire panic, police and police panic, auxiliary and auxiliary panic, and water.
After I set them, when I come back into the event some time later, the conditions have changed. Right now the auxiliary trigger script says "alarm [Alarm: Water Alarm]" and "alarm [Alarm: Police Panic]"). I keep resetting them but they keep changing. Not sure if this is a real problem (I have to wait until the house is empty to test each type to see if it triggers), but when i originally built them they all worked correctly.
Is there something I'm doing wrong?
Thanks for your help,
Joe
After I set them, when I come back into the event some time later, the conditions have changed. Right now the auxiliary trigger script says "alarm [Alarm: Water Alarm]" and "alarm [Alarm: Police Panic]"). I keep resetting them but they keep changing. Not sure if this is a real problem (I have to wait until the house is empty to test each type to see if it triggers), but when i originally built them they all worked correctly.
Is there something I'm doing wrong?
Thanks for your help,
Joe
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