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Can't add members to new scene

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    Can't add members to new scene

    Version 1.4.1.0

    When I create a new scene and try to add a member the member devices selection list is blank and I get this in the log:
    Dec-06 9:47:30 PM SceneMaster Error Exception in CachedAddMemberDeviceMultSelItems: Object reference not set to an instance of an object.
    "if I have seen further [than others], it is by standing on the shoulders of giants." --Sir Isaac Newton (1675)

    #2
    I will take a look on Saturday (traveling today). Thanks...

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      #3
      Originally posted by bsobel View Post
      I will take a look on Saturday (traveling today). Thanks...
      Hi Bill,

      I did a little digging and found deviceinfo.cache in the Data directory. I stopped the plugin, renamed the file, and restarted the plugin. It's working again.

      Let me know if you want me to send you the deviceinfo.cache file?

      Thanks,
      Ken
      "if I have seen further [than others], it is by standing on the shoulders of giants." --Sir Isaac Newton (1675)

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        #4
        No. That info alone narrows it down. I know what I need to fix. Thanks!!

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          #5
          Originally posted by bsobel View Post
          No. That info alone narrows it down. I know what I need to fix. Thanks!!
          Hi Bill,

          Any update on the fix for this? I run into it every time I try to create a new scene and tonight removing the deviceinfo.cache file doesn't seem to get around it.

          Thanks,
          Ken
          "if I have seen further [than others], it is by standing on the shoulders of giants." --Sir Isaac Newton (1675)

          Comment


            #6
            Originally posted by kenm View Post

            Hi Bill,

            Any update on the fix for this? I run into it every time I try to create a new scene and tonight removing the deviceinfo.cache file doesn't seem to get around it.

            Thanks,
            Ken
            Yes, apologies, I will get a build for you by the weekend. Been a bit behind with the Tuya work, but just wrapped up the major changes I needed there.

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