Awesome Add on Spud! Now that I have only a 55 Hour work week average now, I can play some more....
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Kinect Plug-in - Feature Requests
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surovich
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Any update on Connect v2 / XBox One Kinect w/ PC kit
Is there any update on support of Connect v2 or Xbox One Kinect with PC adapter doohickey? Did I miss an update? Is it supported? Will it be Soon? Getting the itch to punch up the "Holy CRAP that's COOL" factor and this seemed like just the thing.My home is smarter than your honor roll student.
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Originally posted by jfryhling View PostIs there any update on support of Connect v2 or Xbox One Kinect with PC adapter doohickey? Did I miss an update? Is it supported? Will it be Soon? Getting the itch to punch up the "Holy CRAP that's COOL" factor and this seemed like just the thing.
Anyway I still plan to support it, but it won't be before at least July.
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Kinect Pliugin integration with Google App API
Spud,
I am new to the home automation scene, and I just bought a S6Pro to use your plugin for the Kinect! Thanks for your work on the plugin.
It would be GREAT to have the kinect plugin pass a 'command' to the Google App, so we could 'ask' any question and have Google provide the answer.
https://cloud.google.com/appengine/downloads
Thanks for your hard work.
Chris
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Could we bubble Kinect VR events with low confidence?
Hi Spud,
So the built-in VR does the infernal "I don't understand" message when it can't resolve a VR statement.
When I talk to the computer, I'd like it to let me know when VR failed... something like this:
If a phrase was spoken and confidence is between .8 and .89, then speak/play sound.
How possible is this? I don't necessarily need to know WHAT was spoken; i.e., the possible phrase, although that might be cool, just that SOMETHING was registered as CLOSE, but no cigar.
Whacha think?
Thanks!!
hjk
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Originally posted by hjk View PostHi Spud,
So the built-in VR does the infernal "I don't understand" message when it can't resolve a VR statement.
When I talk to the computer, I'd like it to let me know when VR failed... something like this:
If a phrase was spoken and confidence is between .8 and .89, then speak/play sound.
How possible is this? I don't necessarily need to know WHAT was spoken; i.e., the possible phrase, although that might be cool, just that SOMETHING was registered as CLOSE, but no cigar.
Whacha think?
Thanks!!
hjk
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I was also planning to add a way to force a confirmation before the plugin trigger the event, that would be used for critical actions that you absolutely don't want to be triggered by false positive.
For both these features I need first to add the possibility to associate the kinect instance with one or more speakers, so that the plugin knows where to send TTS when it has to ask for a confirmation.
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Originally posted by spud View PostI was also planning to add a way to force a confirmation before the plugin trigger the event, that would be used for critical actions that you absolutely don't want to be triggered by false positive.Hector
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Originally posted by spud View Postthat's a good idea, I might be able to do it and have the plugin asked you "Did you say <the phrase the plugin understood>?" and then you would have to answer with Yes or No to trigger or not the event.
Ideally, I'd like the flow to be like this:
1. Speak a phrase "[Attention word] action-phrase-here"
2. Phrase is recognized with 85% confidence
3. Event is triggered, because trigger has been set up to fire if confidence is between .8 and .9. Event plays a sound or speaks a phrase that indicates that the phrase wasn't recognized.
4. I can speak the phrase again. Ideally -- minus the [Attention word]??? Is that even possible?
The "are you sure" cycle sounds awesome too, but maybe you could also expose the lower-level functionality. And I don't know the rules/complexity of taking a repeat without the attention word.
Thanks!
hjk
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Originally posted by Rotech View PostSpud can u add action in events to tilt the kinect. As you told me in another post. Thk you
http://board.homeseer.com/showthread...18#post1082218
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Originally posted by hjk View PostFor me, I'd simply like to have a catch-all trigger that something was spoken, but had a sub-90% confidence (but greater than... something configurable? Like a trigger that says "If confidence is greater than __ but less than __ then...")?
Ideally, I'd like the flow to be like this:
1. Speak a phrase "[Attention word] action-phrase-here"
2. Phrase is recognized with 85% confidence
3. Event is triggered, because trigger has been set up to fire if confidence is between .8 and .9. Event plays a sound or speaks a phrase that indicates that the phrase wasn't recognized.
4. I can speak the phrase again. Ideally -- minus the [Attention word]??? Is that even possible?
The "are you sure" cycle sounds awesome too, but maybe you could also expose the lower-level functionality. And I don't know the rules/complexity of taking a repeat without the attention word.
Thanks!
hjk
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And if there was some way to know what phrase we THOUGHT was spoken, perhaps in a global variable.
Thanks spud, I'm a loyal fan
hjk
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Originally posted by Furious View PostBeen a while since any updates have happened, like 4 or 5 months - can we get any idea of what's in the pipeline?
You can now associate a speaker client with a Kinect instance, and you can choose a wav file to play when a device command is recognized
I have also worked on global triggers (i.e. kinect triggers that work for all instances), unfortunately there is a problem in the HS API that prevent this from working, basically a plugin instance cannot fire a trigger that it doesn't own. I have contacted Rich about this but no answer so far.
Next I think I will implement the possibility to enforce confirmation:
You: "Kinect, arm the security system"
Kinect: "Are you sure you want to arm the security system?"
You: "Yes"
Originally posted by Furious View PostWith the latest HS updates, it appears that if a remote instance is not up, it can cause a long delay for HS to load the plugins. Is that something that can be mitigated?
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