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    Online Trigger

    Dirk,

    I have two events that send a Pushover to me if a player goes offline or comes online.

    The offline trigger works as expected.

    However, the online trigger never fires.

    Any ideas?

    Michael
    Michael

    #2
    Originally posted by Rvtravlr View Post
    Dirk,

    I have two events that send a Pushover to me if a player goes offline or comes online.

    The offline trigger works as expected.

    However, the online trigger never fires.

    Any ideas?

    Michael
    Could you show me how you created this trigger? Can't recall having any trigger for on/off-line, perhaps you meant a condition?
    Dirk

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      #3
      Here are the events:
      Attached Files
      Michael

      Comment


        #4
        Originally posted by Rvtravlr View Post
        Here are the events:
        Must have been solid asleep this morning as I couldn't find the code.
        Can you try again, just did a quick try and it works for me.
        If it doesn't work, can you turn the debug flag on and take a complete trace of the player first going off-line (which can take a while before timers expire) and then coming back online. Going off-line could take up to 30 minutes for the PI to time-out (as per UPNP standard).

        Dirk

        Comment


          #5
          Dirk,

          When I opened the event to examine it, I noticed that HS wouldn't let it collapse. I deleted and added the event and now all seems to be working.

          Thank you for your continued support. This PI is one of the most crucial ones in our ecosystem.

          Michael
          Michael

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