Ok, this may be stupid, or there may be another way or existing way of doing this, but I was wondering if there was a way for BLSpeech to delay a speak command (by seconds). Perhaps using a special processing tag?
I know that if I did an "action" for it in my event, I could just delay the action, but for my locks I have 1 script that does multiple things. One of those things is speak "Welcome home, [Name]". However, it happens so fast that the person walking in may only hear "[Name]".
I could just delay the script, and if that is the suggested route, I will take it. I can't think of too many other uses for delaying the speech like that.
I just thought I guess I could also create a .wav file with no sound for X seconds and just tell it to prepend that.
I know that if I did an "action" for it in my event, I could just delay the action, but for my locks I have 1 script that does multiple things. One of those things is speak "Welcome home, [Name]". However, it happens so fast that the person walking in may only hear "[Name]".
I could just delay the script, and if that is the suggested route, I will take it. I can't think of too many other uses for delaying the speech like that.
I just thought I guess I could also create a .wav file with no sound for X seconds and just tell it to prepend that.
Comment