I'm posting this here as I've only been able to reproduce this with the BLRF plugin but that doesn't mean it's not a more general HS bug.
If I create an event that triggers with a BLRF X10 Trigger of say, E1 On, and then duplicate the event, any trigger modification to the new event affects the first event as well.
Steps to Reproduce:
1. Create a new event called "Event1".
2. Set trigger to "BLRF: X10 Trigger", HC "E", DC "1", Trigger "ON".
3. Set the Action to control a device and pick anything.
4. Copy Event1 and rename the copy to Event2.
5. Change the trigger for Event2 to "BLRF: X10 Trigger" HC "E", DC "1", Trigger "Off"
6. Set the Action to control a device and pick anything.
7. Go back to Event1 and look at the BLRF: X10 Trigger. It will be changed to E1 OFF instead of E1 ON.
8. Changing the HC or DC does the same thing.
9. A trigger change for Event1 will also affect Event2.
10. Also, If you copy Event2 to Event3 any trigger change will change all 3 events.
HSPRO 3.0.0.297, BLRF 2.0.85.0
Let me know what other info might be needed and if I can collect any debug logs.
Thanks,
Ken
If I create an event that triggers with a BLRF X10 Trigger of say, E1 On, and then duplicate the event, any trigger modification to the new event affects the first event as well.
Steps to Reproduce:
1. Create a new event called "Event1".
2. Set trigger to "BLRF: X10 Trigger", HC "E", DC "1", Trigger "ON".
3. Set the Action to control a device and pick anything.
4. Copy Event1 and rename the copy to Event2.
5. Change the trigger for Event2 to "BLRF: X10 Trigger" HC "E", DC "1", Trigger "Off"
6. Set the Action to control a device and pick anything.
7. Go back to Event1 and look at the BLRF: X10 Trigger. It will be changed to E1 OFF instead of E1 ON.
8. Changing the HC or DC does the same thing.
9. A trigger change for Event1 will also affect Event2.
10. Also, If you copy Event2 to Event3 any trigger change will change all 3 events.
HSPRO 3.0.0.297, BLRF 2.0.85.0
Let me know what other info might be needed and if I can collect any debug logs.
Thanks,
Ken
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