Hello,
I'm using BLOccupied, generally all good, does what I need - so thank you!
I'm running this at a remote site, and of course, the first week I have issues, which is causing my HS3pro to occasionally get rebooted (due to unrelated power issue).
Even though my event to run and stop the simulation are included in HS's power fail recovery, this doesn't actually re-start the sim.
The reason I suspect is because my event is set to run at "sunset" (a hard time), and if the fail happens after that time, it must assume (know?) that event already ran, so it doesn't re-run it. Conversely, the "stop sim" event also runs at a hard time.
Ultimately, what I'm looking for is a way to have this plugin know it's last state when it comes back from a power cycle and return to that state (although this won't necessarily run my event, which also turns on a phantom device called "BLOccupied SIM"... which is the device it "turns on" when the sim stops, via the plugin's UI... so I'm not sure it would inherently turn that device's state to the "off" state when running, as it would seem I had to define that in the "start" event myself). I'm not sure if there is a better way to know if the plugin (sim) is running or not.
Anyway, I didn't see anyone else mention this, my apologies if this has already been discussed and I missed the post.
I'm using BLOccupied, generally all good, does what I need - so thank you!
I'm running this at a remote site, and of course, the first week I have issues, which is causing my HS3pro to occasionally get rebooted (due to unrelated power issue).
Even though my event to run and stop the simulation are included in HS's power fail recovery, this doesn't actually re-start the sim.
The reason I suspect is because my event is set to run at "sunset" (a hard time), and if the fail happens after that time, it must assume (know?) that event already ran, so it doesn't re-run it. Conversely, the "stop sim" event also runs at a hard time.
Ultimately, what I'm looking for is a way to have this plugin know it's last state when it comes back from a power cycle and return to that state (although this won't necessarily run my event, which also turns on a phantom device called "BLOccupied SIM"... which is the device it "turns on" when the sim stops, via the plugin's UI... so I'm not sure it would inherently turn that device's state to the "off" state when running, as it would seem I had to define that in the "start" event myself). I'm not sure if there is a better way to know if the plugin (sim) is running or not.
Anyway, I didn't see anyone else mention this, my apologies if this has already been discussed and I missed the post.
Comment