he says
Yes thats correct, thats why you don't try to load all the information at once
if you are wanting to do all of this then I suggest that you setup some sort of persistent storage for all the games, and then just update based on activity
if you try to load everything at once, then yes you will run out of requests, even on the top package
I am sorry, but this is just basic logic that you need to understand when building an app on any 3rd party service
you need to respect the limitations of the service
if (for example) you were to build a github app
then the limits are hard
same as Twitter
without actually writing down exactly what he should or should not be doing, I can't help him
and I won't be doing this
Yes thats correct, thats why you don't try to load all the information at once
if you are wanting to do all of this then I suggest that you setup some sort of persistent storage for all the games, and then just update based on activity
if you try to load everything at once, then yes you will run out of requests, even on the top package
I am sorry, but this is just basic logic that you need to understand when building an app on any 3rd party service
you need to respect the limitations of the service
if (for example) you were to build a github app
then the limits are hard
same as Twitter
without actually writing down exactly what he should or should not be doing, I can't help him
and I won't be doing this
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