Hi Spud, all,
I'm looking to do something akin to the HS built-in functionality of building media VR statements from existing media. My scope is small: I only care about Pandora stations.
To do this, I'd need to gather a list of Pandora stations programmatically. Check.
Then use a simple String.Format to build a VR statement. Check.
Then modify a trigger on a new or existing event. Impossible.
This may have been possible via script in HS2 when we had access to the EventClass object, but it doesn't seem possible now. The only triggers we can create programmatically are time-based triggers.
So, I'm looking for any ideas out there. Spud, in the plugin SDK world, do you have access to the EventClass object, or the ability to alter the trigger of a new or existing event?
Does anyone have any other ideas about how to do this? Again, I just want to create/alter an event with a single trigger: Kinect "a phrase was recognized" - the text of that phrase.
Thanks!!
FYI the Kinect plugin rocks and has restored my faith in HS VR.
hjk
---
I'm looking to do something akin to the HS built-in functionality of building media VR statements from existing media. My scope is small: I only care about Pandora stations.
To do this, I'd need to gather a list of Pandora stations programmatically. Check.
Then use a simple String.Format to build a VR statement. Check.
Then modify a trigger on a new or existing event. Impossible.
This may have been possible via script in HS2 when we had access to the EventClass object, but it doesn't seem possible now. The only triggers we can create programmatically are time-based triggers.
So, I'm looking for any ideas out there. Spud, in the plugin SDK world, do you have access to the EventClass object, or the ability to alter the trigger of a new or existing event?
Does anyone have any other ideas about how to do this? Again, I just want to create/alter an event with a single trigger: Kinect "a phrase was recognized" - the text of that phrase.
Thanks!!
FYI the Kinect plugin rocks and has restored my faith in HS VR.
hjk
---
Comment