I set up a simple event to trigger when an alarm starts in a particular room to link that room to another room so both will be playing (in case they are not currently linked).
The event triggers fine and the second location starts playing but then drops off after a few seconds and only the original room with the alarm set continues. I don't see any errors in the log so not sure how to troubleshoot this?
The event triggers fine and the second location starts playing but then drops off after a few seconds and only the original room with the alarm set continues. I don't see any errors in the log so not sure how to troubleshoot this?
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