Anyone having luck triggering events while TV or radio is on near by. I have it set up in my living room and when the TV is on it won't trigger any of my commands. As soon as I mute the TV it works fine. I had beside the TV and speakers so I moved it 20 feet away and it's the same. Is it just me or is everyone the same.
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This is a very common issue with VR, one of which people doesn't like to speak off since it will degrade their 'success story'
The proper way to solve this is by using an audio mixer like the AP800 or XAP800. There are other mixers on the market but i know and use these ones.- Bram
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Originally posted by freeon View PostAnyone having luck triggering events while TV or radio is on near by. I have it set up in my living room and when the TV is on it won't trigger any of my commands. As soon as I mute the TV it works fine. I had beside the TV and speakers so I moved it 20 feet away and it's the same. Is it just me or is everyone the same.
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Originally posted by spud View Postif you can feed the audio of the TV into the computer which is running the kinect plugin, you could try the "Echo cancellation" feature.
Is it as simple and running an audio cable into the computer (remote instance?), or does it have to have some program running to understand the audio as well?
One of my other remote instances is on my HTPC which is the source of the audio. I haven't tried echo cancellation on that one yet, but is that all I need to do, turn it on?
Thanks!
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Originally posted by ckellyusa View PostIs it as simple and running an audio cable into the computer (remote instance?), or does it have to have some program running to understand the audio as well?
One of my other remote instances is on my HTPC which is the source of the audio. I haven't tried echo cancellation on that one yet, but is that all I need to do, turn it on?
Thanks!
It's easy to see if it works or not, set the log level to Trace, start a movie, then with the Echo cancellation turned off you will see in the logs (or in the console) that the kinect plugin tries to interpret the movie's dialogues as commands; with echo cancellation turned on, nothing should be written to the log unless there is some other sound/voices in the room that the plugin tries to understand.
That being said some users have reported some problems with this feature, like it can make the VR got stuck, it doesn't work if the default audio output is a digital audio output, ...
Personnally I didn't test it extensively, and I have not much control over it in the plugin's code (it's just a flag from the kinect SDK I turn on or off)
I would love some more feedback about this feature, if anyone tested it.
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Originally posted by spud View PostActually the Echo cancellation feature filters out the sound that goes out of the speakers configured as your default playback device in windows.
It's easy to see if it works or not, set the log level to Trace, start a movie, then with the Echo cancellation turned off you will see in the logs (or in the console) that the kinect plugin tries to interpret the movie's dialogues as commands; with echo cancellation turned on, nothing should be written to the log unless there is some other sound/voices in the room that the plugin tries to understand.
That being said some users have reported some problems with this feature, like it can make the VR got stuck, it doesn't work if the default audio output is a digital audio output, ...
Personnally I didn't test it extensively, and I have not much control over it in the plugin's code (it's just a flag from the kinect SDK I turn on or off)
I would love some more feedback about this feature, if anyone tested it.
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Originally posted by spud View Postif you can feed the audio of the TV into the computer which is running the kinect plugin, you could try the "Echo cancellation" feature.
Any suggestions from Spud or from the field? Any configuration requirements on the Kinect OS side to ensure that .. I dunno, the SDK is "hearing" what is being piped in through the audio port?
I should probably check to make sure I can actually see volume on the mic... hm.
hjk
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Originally posted by hjk View PostHey Spud, I've been having trouble with this too. My receiver is feeding the audio from anything flowing through it to the my little NUC I have as the remote Kinect station. I have Echo Cancellation turned on. But it seems like if there is any sound coming from the receiver, VR doesn't work. Additionally, I can't seem to see any difference in Trace mode when EC is turned off or on.
Any suggestions from Spud or from the field? Any configuration requirements on the Kinect OS side to ensure that .. I dunno, the SDK is "hearing" what is being piped in through the audio port?
I should probably check to make sure I can actually see volume on the mic... hm.
hjk
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then I would test first with some speakers plug into your NUC and with the speakers of the receiver turned off.
let me know if it works
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Originally posted by spud View PostThe Echo Cancellation filters out the audio from your default output (and not input), so you have to make sure the audio input is redirected to your default audio output like in the screenshot below.
[ATTACH]44784[/ATTACH]
then I would test first with some speakers plug into your NUC and with the speakers of the receiver turned off.
let me know if it worksHector
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