What is the difference between "pause" and "stop" in the status? I am using SoundTouch Wireless Link.
I ask because I'm trying to figure out if there is any difference when I design my events.
If you set to "pause" or "stop" the status ends up as "PAUSE_STATE".
I have a keep alive event but I did notice that my player went into "play" status from "pause" without me doing anything. To be fair it could have been all the testing I was doing with it. It made me wonder if there is a difference between pause and stop.
I ask because I'm trying to figure out if there is any difference when I design my events.
If you set to "pause" or "stop" the status ends up as "PAUSE_STATE".
I have a keep alive event but I did notice that my player went into "play" status from "pause" without me doing anything. To be fair it could have been all the testing I was doing with it. It made me wonder if there is a difference between pause and stop.
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